Other Species of Fey
About the Fey:
All Fey are comfortable with their nudity, and touch each other for comfort without it becoming sexual. Fey can make any situation become something sexual, or they can choose to ignore it and keep it non-sexual. For humans, touching and nudity is always sexual.
Cold iron and steel are what can harm a Fey. They heal quicker than humans, and can heal any injury made by weapons of any other metal. Sidhe cannot survive a bullet through the chest though, and the smaller fey probably wouldn't survive bullets at all. The killing blow is usually one through the heart.
Species List
This is a list of species mentioned in the books. In this RPG the main species played is the Sidhe, however, Lesser Fey can include some of the species listed here. This list is in alphabetical order, and exists for reference.
Brownies
Creatures of light, Brownies belong to the Seelie Court. They are the size of small humans with brown skin with skull-like faces that have no nose, just nostrils. They have the power to clear a field of corn in one day and build a barn in one night. They can also levitate objects. They can turn bogart, where their faces look like evil-grinning skulls and their constructive powers turn destructive. They do not turn back from being bogarts, and they are truly insane and evil. Bogarts are not a apart of either Sidhe Court, they belong to the Slaugh.
Demi-Fey
The demi-fey are said to be the essence of faerie. If they leave then the faerie left behind will fade in power. There are two courts of demi-fey, one with each Sidhe Court. Demi-fey are small, with doll-like bodies that give them an innocent look. The demi-fey of the Seelie Court work harder at pretending to be innocent and true creatures of light, while the Unseelie demi-fey are known for their love and destruction of flesh. They like the taste of Sidhe flesh and blood. All demi-fey feed on flesh and magic, and the demi-fey of the Unseelie Court also feed on fear.
Most of the demi-fey are winged, but not all. Some are considered cursed since they do not have wings. Their power lies in glamour, so powerful that they can overpower a Sidhe with it. A rare ability among them is the ability to grow to the size of a small human, complete with wings. This is only a rumour amongst the Sidhe, and no one has ever seen a demi-fey do it.
Goblins
The goblins are considered to be the foot soldiers of the Unseelie army, they are the ones who fight the battles for the Unseelie Court. They are considered hideous by human standards, with warts, bumps, and extra eyes. Extra limbs, especially extra legs which is the rarest form of beauty, and extra breasts are considered beautiful by goblins. Goblins consider every fluid that comes from the body sacred, and there is no greater crime among them than to drink such fluids or take flesh without permission.
They enjoy their sex rough, and everyone, even victims of war/torture, have the right to negotiate what can be done to their bodies during sex. The goblins consider nothing wrong with public sex, and leer at women. To not leer is considered an insult, and suggests that they are ugly, infertile and unworthy of lust. Unlike the Sidhe they do not adhere to strict rules of marriage, and both partners are allowed to have other partners. Any child born from any liason is raised by the married couple. The husband of the couple is not always the male, it is the dominant goblin in the marriage.
The shock troops of the goblins are the Red Caps. They are the most vicious of all the goblins, and are strong and are small giants (8-10 feet tall). They wear scarlet caps on their fore-heads, and dip them in blood at battles to keep the colour. Some have the rare ability to keep the blood flowing fresh.
Due to the Sidhe/Goblin war, there are many half-sidhe goblins that were brought up in the Goblin mounds. Many died when they were young, before they came into their Sidhe magic. Some were eaten as babies by the Goblins, and those that grew older often traded their flesh for safety. Some sidhe-sided goblins looks more goblin, others look more sidhe and some are true monsters.
Jack of Irons
Jack of Irons are the size of large ogres and small giants (about 13 feet tall). They have large tusks that are teeth, they are attached inside the mouth not to the outer face. This can cause them to speak with a slight slurring of words. The double task is highly prized among Jacks, and a curve at the end of a tusk is a sign of virility.
Phouka or Pooka
A type of fey that can shapeshift into a dog, horse and sometimes an eagle.
Roane
A roane is a type of fey that can shapeshift into a seal using their sealskin.
The Sluagh/The Host
The Host is the polite name for the Slaugh, the lesser Fey of the Unseelie Court. To call them 'The Sluagh' is a mortal insult unless you are a member of Unseelie Court. The Sluagh are controlled by the Queen of the Unseelie Court, and can be sent as a punishment for certain crimes without a trial. They are the last group that can hunt any Fey, including the Sidhe, and do not give up the hunt unless called off by the Queen. The Sluagh are the last of the original Unseelie Court, they were Unseelie before the name existed.
The Sluagh is made up of several species of lesser fey, but is always referred to as a group rather than individual species. It is home to the most monstrous of the fey, the ones that everyone fears. The species include hangs, ogres and nightflyers. Nightflyers have wings and a mass of tentacles instead of a stomach. The tentacles include thick, muscular arms for heavy work and smaller more sensitive ones. The smaller ones are very sensitive and used for intricate work, they are also a second sexual organ and have suckers on the end. The Royals have a long spine along their penis which means they are fertile. Without the spine a female nighflyer does not ovulate during sex. The spine is not a requirement for King though; the King of the Slaugh is an earned title, not an inherited one.
Trow
Grey skinned human-looking Fey. They belong in the Seelie Court.
Mixed Genetics
In the land of Faerie, pretty much anything can breed with anything. Sidhe that are the results of rapes during the wars (between faerie courts and human/fey) are more likely to be half-sidhe and half-something else. There are some elder Unseelie Sidhe who have mixed genetics from their great-grandparents and grandparents. There are also a lot of humans that have Sidhe blood without realising it. Pointy ears are a true sign of mixed blood, no matter how far back in the family tree, no pure blooded Sidhe has pointy ears.
Changeling spin
Boggans(BAW-guns):
Practical, gossiping, craftsmen. Boggan's in their fae mien appear to be short, fat little people with an extra set of eyebrows on their foreheads, and large noses. They excell in all manner of craftwork, and physical labor and are able to complete such tasks at astonishing speeds if left unobserved. They are also able to determine much of who's who and what's what in any social gathering through a combination of gossip, and a natural intuition called "Social Dynamics". Boggans, Seelie or Unseelie, must help those who are truly in need. Clurichauns (CLOOR-ih-kawns): A kith that is common only in Ireland, clurichauns developed from the dreams and legends of leprechauns. They are excellent performers, and collectors of oddities. They are able to vanish from sight in the "Twinkling of an Eye" if you take your eyes off of them for even a moment. They also have tremendous natural insight as to just what to say or what not to say in a given situation. They are quick drunks, and either mean or morose when in that state. Clurichauns are detailed in Immortal Eyes: Court of All Kings.Eshu(EE-shoo):
Originating in Africa, the eshu are the storytellers, travellers, vagabonds, and adventurers of the fae. The eshu love stories, and live them as well, often taking on roles such as the Clever Thief, the Swashbuckling Hero, the Gallant Pirate, or the Mysterious Sorceror. Whatever role they choose, most eshu play their part to the hilt. Fate smiles on the eshu, as they are able to find their way to any destination intuitively, arriving at the most dramatically appropriate moment. They are great and wise storytellers as well, and often masters of forgotten lore. They tend to be overconfident, however, and feel that if their path has led them to danger, they should meet it head on. Much more extensive information on the eshu can be found in Kithbook: Eshu.Ghille Dhu (YEEL-doo):
Another uncommon kith, seen mostly in the British Isles. Green skinned (in their fae mien) and tied inexorably to nature, the ghille dhu are able to harvest Glamour (the power behind faerie magic) from nature itself. They also have powers that change at different times of their life. The children (Spring) are lucky, the youths (Summer) are strong and attractive, and the adults (Autumn) are able to divine answers to perplexing questions. Every time they are slain by chimerical means, they advance to the next stage, until (after Autumn) they are undone, and the faerie spirit is lost until physical death allows them to go on to the next incarnation. The ghille dhu are detailed in Isle of the Mighty.Merfolk (MER-foke):
The mer are the fae of the seas. Arrogant enough to make the sidhe look downright humble, they nevertheless have had to swallow their infamous pride some in recent times to come to the land-dwelling fae for assistance in dealing with the threats to their domain. The merfolk are all linked to a marine animal which their lower body reflects, usually being some sort of fish tail, but this splits into legs when they venture onto land. Merfolk gain some advantages of the creature they are tied with, usually have gills (though some tied to marine mammals or amphibians have to surface for air periodically), and all possess a peculiar alien beauty. Banality is very fearsome for them (indeed, losing one's fae nature at the bottom of the ocean is fatal), and certain skills are unavailable to them due to their being cut off from mortal society. There are three noble houses of the merfolk (see Noble Houses) and three Arts known to few outside the merfolk (see Exclusive Arts). The merfolk are detailed in World of Darkness: Blood-Dimmed Tides.Nockers (NAW-kers):
The mechanics, miners, and smiths of the fae. Their fae miens are goblinesque in appearance, having pasty white faces, with red cheeks and noses, large pointed ears, and shocking white hair. They are the only changelings capable of creating "forged" chimera (chimerical items with some more durability and resistance to Banality than most), and are able to frighten malfunctioning machinery into working, usually by kicking it around and swearing at it. Nockers are among the most unpleasant fae, even the best of them tending to have insulting attitudes, and no manners. Much of this may stem from the fact that whatever they make is always flawed in some way. The flaw may be insignificant, but it is always there. Much more extensive information on the nockers is in Kithbook: Nockers.Oba (AW-bah):
The rare and little known nobility of the eshu. Many eshu have noble blood, but the oba are descended directly from the orisha, Eshu. They are similar to eshu in their younger years, but after taking a title and undergoing secret rites they emerge as rulers of their people and spiritual leaders. After assuming a title, their features become more perfect and regal, and their eyes change to become glowing orbs. They lose their predilection for danger and become bound to the land they rule, unable to leave for extended periods of time without danger of death. The oba are detailed in Kithbook: Eshu.Piskies (PIS-kees):
Piskey in the singular. Cute changelings that love humans, children in particular. They have long silver hair, olive-brown skin that becomes more craggy and dark with age, large pointed ears, and large luminescent eyes of usually gray or green. Piskies are very dextrous, and very perceptive when it comes to others emotional states. They have a tendency to steal anything that takes their fancy though, and are just as quick to forget that they had taken anything. Piskies are detailed in The Fool's Luck: The Way of the Commoner.Pooka (POO-kuh):
The shapechanging tricksters. All pooka are tied to a specific type of animal, and in their fae miens will have aspects of that animal (whiskers, scales, feathers, ears, tails, etc.). They are able to shapechange into that animal, if unobserved. They are also great listeners, and can often persuade people in conversation to tell them some of their most protected secrets. They have a problem telling the truth though. The truth simply isn't interesting to a pooka, and they feel that they must always improve on it in some way. More extensive information on the pooka can be found in Kithbook: Pooka.Redcaps (RED-kaps):
Brutal, and violent, these are changelings born not of dreams, but of nightmares. The redcaps are hunger personified. In their fae miens they have gruesome grey skin, are stocky and short, and have large, flat, misshapen teeth. They are able to bite through and digest practically anything. They are also able to tap into the nightmares that created them to give them an edge in intimidating anything. Nobody likes redcaps, and they seem to like it that way. More extensive information on redcaps is available in Kithbook: Redcaps.River Hags:
An offshoot of redcaps, by all appearances, these are ugly creatures that live in rivers and drown puppies, children, and anything else stupid enough to get too close. They have the same abilities and weaknesses as redcaps, but also have the ability to breathe water. They are always ugly, and cannot leave the area of their specific river for longer than a week without starting to die. River Hags are detailed in Kithbook: Redcaps.Satyrs (SAY-ters):
The half-men-half-goat creatures from Greek myth. Satyrs are wise, though better known for being lecherous, drunken pleasure seekers. Satyrs playing an instrument have the ability to cause listeners to lose their inhibitions, and join the party. They are also superb athletes, and can run at great speeds. They have a tendency for wild mood swings though, and have trouble resisting temptation on those rare occasions when they even try. Much more extensive information on the satyrs is in Kithbook: Satyrs.Selkies (SELL-kees):
A kith found only by sea shores, and only near waters that seals inhabit. This kith inherits a seal skin from another selkie, usually resembling a mundane piece of clothing. When putting it on and submerging in the water they become seals. They are excellent swimmers, and able to move more freely in the water than on land. They also possess an "animal magnetism" making them extremely seductive to members of the opposite sex. They gain Banality for every day that they are away from the sea shore though, and won't be found very far inland. The selkies are detailed in Immortal Eyes: The Toybox.Sidhe (SHEE):
The nobles, and traditionally ruling race of the fae. They left the Earth centuries ago when Banality first began to gain strength, and only recently returned, but have no memory of Arcadia, or why they left again. They have tapering pointed ears, fine angular features, and striking eye colors in their fae mien. They are superhumanly beautiful, and able to strike awe into the hearts of enemies. They also have some protection from the Dreaming against cantrips that may make them look foolish. They are more terribly affected by Banality than any other kith though, having had less time to become inured to it. All sidhe belong to a noble house (see Noble Houses).Sluagh (SLOO-ah):
Thin and pale and smelling of death and decay in their fae miens, these fae exist to strike fear into the hearts of wrongdoers, children in particular. They are able to escape from practically any bonds, other than cold iron, and can contort themselves into disquieting shapes. They have incredibly keen senses, and are able to see through illusions, and see unembodied wraiths as well. The sluagh are often tolerated by other kiths only for the knowledge and secrets that they so prize. They are unable to speak above a whisper though, due to an ancient curse upon their kith. Much more extensive information on the sluagh is in Kithbook: Sluagh.Trolls (TROLS):
In their fae miens trolls are gigantic, usually between 7-9 feet tall. They also have bluish skin and ridged horns on their foreheads. Honorable and stubborn, they are the protectors of the fae. Their strength and might is legendary, and so is the strength of their will to do their duty. While all fae are magically bound by the oaths that they swear, trolls hold to their oaths even more stubbornly, and will lose their Titan's Power should they ever break an oath or contract. Much more extensive information on the trolls is in Kithbook: Trolls.