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    Hands of Power

    Each Sidhe has one or two Hands of Power. A Hand of Power is a magical ability. Some can heal with their touch, others can kill with it. When a child comes into their power they gain the title of their powers, of their hand/s of power.

    A Hand of Power can be used in two ways; from a distance and by touch. If a Sidhe has two Hands of Power they usually have one hand that involves touch, and one that works from a distance. Each of their physical hands (left or right) controls one power.

    A Sidhe only gains a Hand of Power when they come into their secondary powers. This happens through any type of ritual, and when it happens one or two hand-shaped markings are made. These markings show how many Hands of Power the Sidhe will have. When a Hand of Power first manifests itself the Sidhe must bloody themselves in combat. This stops the magic from becoming dormant again. Blood and Death magic are the oldest magics that exist. Without a blood sacrafice a Sidhe can lose their Hand of Power.

    Lesser Fey with Sidhe blood will either have no hand of a very weak Hand of Power. By weak I mean that it has very little power or has a power that is not considered powerful.

    In Game

    Hands of Power are as varied as magic for Sidhe. There are no limitations on Hands of Power. Ones that are named in the books may be used, HOWEVER before you all go willy nilly and force choke your fellow sidhe or some poor goblin.

    Please confirm this slightly godmodish power with a host or hostess. And please don't be upset if we say no there are reasons for that and we may or may not share why with you.